Be a bee

Interactive and immersive experience to understand everything about the life of bees to the house of nature park Galame http://www.parcgalame.org/

A touch table of large format projections in control of an immersive room. The room has a triple screen facing the table. The first contact with the application is controlled by tangible objects that represent the different stages of the life of a worker bee. When one of these objects is placed in the receptacle to the right of the screen, it controls the main table of the interface. This shows the different chapters of a documentary 1 at 4 minutes describing the given period of bee’s life and role in the hive. A touch on one of these chapters is launching the film on the triple screen

 

The touch table measures 55 inches, it fits in the center of an immersive space in the permanent exhibition of the MNE Galamé Park in Loon-Plage.
The table is connected to three video projectors that control a video image of 12m x 3m. A spatial sound adds to the feeling of immertion.
One by RFID object recognition device is integrated into the furniture and a fun and participatory handling the visitor.

 

 

indexabeilles mappage

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TECHNOS :

  • Frameworks https://libcinder.org/
  • C++
  • Opengl 3
  • Multi-touché
  • VLC +  Cinder-VLC block
    Thanks Andrea Melle
    .
  • ARDUINO for control RFID and LEDs illuminating the active palace
  • LED with RGB shield for Arduino
  • RFID using ID12LA module see dokuwiki
  • USB for communication with Arduino using  Cinder-Serial block
    Thanks for authors
  • Video mapping + edge blending with  Cinder-Warping block
    Thanks Paul Houx.
  • Sound 5.0 + stereo using block FMOD up to date with the last version of FMOD API
    and creating  Cinder-SoundPlayer-FMOD drawing inspiration from
    Cinder-SoundPlayer block
    Using sound card MOTU Ultra Lite mk3 (8 outputs)
  • SceneGraph design with base code Node by Paul Houx
    Creating Cinder-Layer block.
  • Control ambiant light by Artnet
    Using Enttec Open Dmx Ethernet device
    and I update Cinder-LibArtnet block.
    Thanks naychrist.
  • Multi-screen with 4 screens and NVIDIA GTX980 graphic card
  • Animation with poSpriteSheet
    Using software TexturePacker to facilitate export.
    Thanks Potion Design LLC.
  • Creating javascript script for Photoshop to export automatically every layers and product a JSON with infos.
    Creating JSON loader compatible Cinder-Layer block.

CREDITS

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Emmanuel Rouillier : conception, UI et UX design, photos, vidéos
Marc Benaïch  : conception, production
Colin Bouvry : développement c++ / électronique
Antony Zec : rédaction, suivi de projet
Christelle Jubin et Marc Benaïch : montage vidéo
Christopher M. Stallybrass : images
Abdelhadi el Rharbi : création sonore
Claire Mouret  : design mobilier interactif
Nicolas Verhaeghe : mixage spacialisation
Aurélien Allély Castellan : aménagement de l’espace
Sébastien Dhellemmes : aménagement de l’espace
Marushka Vidovic : traduction anglaise
Sophie Calmein : conseil scientifique, apicultrice
Guofan Xiong : animation des sprites
Charly : arrangement et export des vidéos