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Carmila

2016
Carmila
Client
Carmila
Venue
Centres commerciaux

Role and delivery

Development of a touchscreen wayfinding system for the Carmila shopping centres. A real-time C++ application designed to run unattended for a passing audience. Wayfinding in a mall is a legibility problem before it is a coding one: a visitor gives the screen a few seconds, often while walking. The map has to answer the first gesture, with no intermediate menu, and return to its initial state on its own as soon as nobody touches it.

Tech stack

C++HTML5Multitouch

An interactive game showcasing Carmila’s retail offer, shown at a private event. • Interactive wheel • 75-inch multitouch screen and control tablet • C++ and HTML5 software • Display tailored to each retail brand • Motion-design presentation of the units.

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