COLIN BOUVRYPortfolio 3D
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COLIN
BOUVRY ©26

PORTFOLIOIngénieur systèmes temps réel — Unreal Engine, XR, production virtuelle multi-écrans. 20 ans d'expériences immersives.
Z Q S DNager
SHIFTTurbo
ESPACERemonter
EOuvrir la fiche
CCouleur / N&B
IInfos moteur
1-5Univers
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Conseil technique, créatif et financier · développement et tests utilisateurs · installation, suivi et supervision durant tout l'événement. Cinder, openFrameworks, TouchDesigner, GLSL, C++, Three.js, Pixi.js, Unreal Engine.

colin.bouvry[at]gmail.comT : +33 6 78 12 96 60 · linkedin.com/in/colinbouvry

Colin Bouvry — Real-time systems engineer. I build worlds that answer back.

Real-time systems engineer and software architect based in Paris, with twenty years spent delivering immersive experiences and real-time pipelines. Tech Lead at LumoXR since February 2026, designing and optimising multi-screen virtual production pipelines with Unreal Engine and nDisplay, and steering technology choices alongside musicians, artists and live directors. Founder of C-Lab since 2021. Previously creative technologist at Moon Studio (2024–2026, C++ plugins and real-time systems for immersive concerts and XR), senior Unreal Engine developer at Novelab (2023–2024), and research and creation engineer at EnsadLab — Reflective Interaction (2014–2022: SLAM and ROS robotics, LIDAR, RFID/NFC, Bluetooth geolocation, face tracking, WebRTC video servers), with work exhibited at the Centre Pompidou, the Mines Paris Mineralogy Museum and Wood Street Galleries in Pittsburgh. Also VideoLAN, PlayPlay, Thales and AUSY. Holds a master's degree in audiovisual and interactive digital media.

Fields: Unreal Engine, real-time rendering, virtual production, LED walls and multi-screen setups, XR — virtual, augmented and mixed reality, Meta Quest headsets —, interactive systems, motion capture and tracking, point clouds, digital scenography, museography, video mapping, projection, lighting, robotics.

Services: consulting and feasibility studies, software architecture, high-performance real-time and generative development (C++, Unreal Engine plugins, GLSL, Cinder, openFrameworks, TouchDesigner, Three.js, Pixi.js, TypeScript, WebGL), hardware integration and show protocols (DMX, ArtNet, OSC, sensors, Kinect, Leap Motion, Arduino, Raspberry Pi, RFID/NFC), GPU profiling and optimisation, on-site operation and technical support in France and worldwide.

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Contact

colin.bouvry[at]gmail.com, +33 6 78 12 96 60, linkedin.com/in/colinbouvry.