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LUMO XR

2026
LUMO XR
Client
LumoXR
Venue
Paris

Tech stack

Unreal EnginenDisplayTrackingTemps réel

Project summary

LUMO XR is building LUMO OS — “the operating system for AI in the physical world”: a cloud-native control room that orchestrates real-time immersive experiences in physical venues. It generates AI-driven worlds, renders them in the cloud, streams them to any display surface, and drives operations through a no-code platform designed for spatial, audience-aware installations.

Responsibilities

Lead Tech of the startup: real-time platform architecture, cloud rendering and streaming (4K60, ~200 ms latency), presence capture and motion tracking, node-graph compositing, fleet management and remote updates.

Technologies

Generative AI and world models, 3D engines, cloud rendering and GPU, motion tracking, HDMI/DisplayPort streaming, PoE/USB connectivity, sovereign cloud hosted in France.

Partners

NVIDIA Inception, AWS, Epson, Bpifrance, France 2030.

Impact

Making real-time immersion deployable and operable at scale in physical venues, without writing a line of code — from sensor to pixel.

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